God of War screenwriters share some story details


I think it’s becoming pretty clear that we’re on the cusp of a movement in Hollywood that is going to start trying to make video game adaptions the next big thing, what with the insane success of comic-book movies. There’s the recently announced Metal Gear Solid movie, not to mention World of Warcraft, Bioshock, and who knows how many others that are in the works. One such property on the slate for the big screen is Sony’s God of War franchise, a story about a very angry dude who want’s vengeance on the Greek pantheon of Gods. Okay, that’s a little bit of an over-simplification, but it’s pretty much what I took away from the games, of which I have played every one. But that doesn’t mean that Kratos isn’t an interesting character, and the screenwriters (Marcus Dunstan and Patrick Melton) want to let everyone know that they are aware that he’s more than just a screaming head on some incredibly ripped shoulders. 

“In the same way that Batman was grounded with Christopher Nolan’s rendition, we were attempting to do that with Kratos so that when we meet him — like they’re doing in this newest game, which is sort of a prequel to the original — we’re seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids…We’re going to learn about him and understand how he operates. So it’s potentially 30 minutes — give or take — of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he’s going to take.”

See? They care about Kratos. Which I guess is…neat. Here’s my issue with all of this. Kratos is a bad-ass. His sole preoccupation is the murdering of immortal, all-powerful beings. Even though the games throw some flashbacks of his family in there to remind the player why he’s so pissed, he never weeps or laments. He just gets angrier, like a Greek version of the Hulk. So, they can make him as multi-dimensional as they want, but the end result better be a permanent grimace and a lot of yelling. If they manage to get it right, this could be one helluva an action picture. 

[via JoBlo]