Moon director Duncan Jones discusses World of Warcraft film

0

Few people take on both writing and directing a movie and have it turn out amazing. Even fewer do this spectacular feat in their very first full length film debut. Duncan Jones achieved this with Moon, and Source Codealready has my interest, so as a gamer it’s immensely fulfilling to read his words that many of us have spoken in the past wishing for more ears to listen:

“I definitely think there is an intangible aspect of video games in the interactivity that a film is never going to capture. But that is not what a game adaptation needs to be. A good game adaptation is where you find the story or the emotional aspect that’s at the heart of a computer game and you replicate that on film. It doesn’t mean you need to have first person perspective or try and capture the mechanics of a game. If you’re going to make a film of a game it’s got to be about the essence of why you, the audience, care what’s going on. …  it’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”

Pretty…

Few people take on both writing and directing a movie and have it turn out amazing. Even fewer do this spectacular feat in their very first full length film debut. Duncan Jones achieved this with Moon, and Source Codealready has my interest, so as a gamer it’s immensely fulfilling to read his words that many of us have spoken in the past wishing for more ears to listen:

“I definitely think there is an intangible aspect of video games in the interactivity that a film is never going to capture. But that is not what a game adaptation needs to be. A good game adaptation is where you find the story or the emotional aspect that’s at the heart of a computer game and you replicate that on film. It doesn’t mean you need to have first person perspective or try and capture the mechanics of a game. If you’re going to make a film of a game it’s got to be about the essence of why you, the audience, care what’s going on. …  it’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”

Pretty much everything he said had me nodding my head and it’s great to finally see a director who’s not just a casual gamer but instead stays up unhealthily late each night like the rest of us. With Sam Raimi putting the World of Warcraft film on hold to pursue The Great and Mighty Oz, I definitely wouldn’t mind seeing Duncan replacing him on the slow moving WoW film project.

[Via BadassDigest, the whole interview is worth reading!]